In the second chapter, The Hideaway, players have the opportunity to use the Nomes as their allies, as the Runaway Kid catches and hugs them. As in the main game, the protagonist has the ability to walk, run, jump, push, grab, and throw, but unlike Six, the Runaway Kid can also swim, which he uses in the Depths chapter. Players play as a boy nicknamed the Runaway Kid. In the scene after the credits, we are shown a television in which the silhouette of a man appears for a few seconds, teasing the release of the second game. So we find out that the Runaway Kid was the same Nome to whom Six ate alive to satisfy her hunger. Having lost his true appearance, the hero leaves for the Guest Area, wherein one of the rooms he finds a sausage lying on the floor. Unfortunately, she notices the Runaway Kid and, after a little chase sequence, turns him into a Nome. Opening the passage, the Runaway Kid accidentally finds the Lady, with horror, considering her reflection in the mirror. To do this, he had to go around the entire library, avoiding an Eye and Shadow Kids. Note that in order to leave this place, he needs to collect the statues, which are the keys to the exit. In the third chapter, the Runaway Kid passes into the Residence. At the end of the chapter, the boy passes through the shelter of the workers and falls onto the roof of the elevator, in which the Lady was in at that moment. In order to continue his journey, the Runaway Kid needed to collect all the Nomes that worked in the place and use them to light a fire in the "heart" of the Maw, activating the ascent to transport coal to the upper tier. In the second chapter, the Runaway Kid manages to free himself from a package sent by hooks to the Kitchen, but then accidently falls, once again, into the lower reaches of the Maw, where the main furnace, which is responsible for the operation of the vessel, is located. When the Runaway Kid gets out of the sewer, he is immediately caught by the Janitor, who puts him in a cage and sends him to the Kitchen. In self-defense, he turns on a television and pushes it into the water, electrocuting the Granny and killing her. In the end, she drives the Kid onto one of the wooden platforms. Once in the flooded sewers, the Granny, a resident of the Depths, who drags her victims down to the bottom of the water where she resides, begins to swim behind the boy. Suddenly, the girl mysteriously disappears (presumably, she was killed by Leeches or the Granny), leaving only her flashlight, which the Kid picks up and subsequently uses in order to go through the darkest corners of the Maw. Thanks to her, the Runaway Kid leaves the Prison and enters the Depths. Along the way, he follows a girl with a flashlight, who is also trying to escape from the Maw. Waking up from a nightmare, the boy leaves the children's room, which served as a prison cell for children. The Runaway Kid has a dream that he is swimming in water but then gets dragged down deep below the water by a big arm. A new character appears in the game - the Runaway Kid, one of the prisoners who is trying to escape from the Maw.
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